Our Lives Online: Teen Gaming in East Asia

Gaming: Chat rooms for homework, prizes to share on Instagram, new friends who might not be who they seem, other friends who go to local schools…we spoke with 301 teens in East Asia about gaming & social media, find out what they had to say. Research commissioned by UNICEF EAPRO and funded by the Global Partnership to End Violence Toward Children.

30,000 Hours
30,000 Hours
Our Lives Online: Teen Gaming in East Asia
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